| Beschreibung | Shows what your animals actually eat, and how long what you have will last.
Features:
- Monthly feed, water and bedding demand per husbandry, read from the real per-animal age curves
- Time remaining for feed, water and bedding, shown directly on the husbandry rows
- Meadow grass is measured too: see how long the standing grass on a pasture will carry the herd
- Monthly output figures for milk, manure, slurry and pallet goods (eggs, wool and so on)
- Optional consumption scaling: tie husbandry throughput to the length of an in-game month, apply a flat multiplier, or both
- Settings live in Settings > Game, save per savegame and sync to clients in multiplayer
- Works with vanilla FS25 animals and with extended animal mods that add lactation curves
Changelog v1.0.0.5:
- NEW: Meadow grass support. Barns with a pasture now show grazing demand and how long the standing grass will last
- NEW: Feed row splits stored feed into trough and pasture so you can see where the cover is coming from
- NEW: Console command nxFeedReport prints demand and grazing cover for every husbandry
- CHANGED: The mod has been rebuilt from the ground up on a new internal structure
- CHANGED: The scaling setting is now two independent controls, "Scale feed use to month length" and "Feed use multiplier", replacing the old four mode selector. Existing savegame settings are converted automatically on first load
- IMPROVED: Condition rows are matched by the data the game itself attaches to them rather than by their translated captions, so every row is recognised in any language
- IMPROVED: Feed on hand is read through the animal food system, which correctly includes pasture stock and third party storage
- IMPROVED: Throughput scaling no longer reimplements the game's feeding logic; it adjusts the rate the stock code reads and restores it afterwards
- FIXED: Feed, water, bedding and produce figures were out by the number of days in a month. The game's animal curves are litres per day, not per month, so monthly totals are now the daily rate multiplied by the month length
- FIXED: Time remaining is truncated rather than rounded up, so a part day of feed is no longer reported as a full month
- FIXED: Menu errors can no longer propagate out of the husbandry panel
Changelog v1.0.0.4:
- NEW: In-game settings menu (Settings -> Game) with Vanilla / Auto / Manual / Hybrid scaling and 0.25x - 10x multiplier
- NEW: Server-side scaling hooks for husbandry food, water, straw, milk, manure, slurry and pallet outputs
- NEW: Settings persist per-savegame and sync to clients in multiplayer
- NEW: Conditions panel now shows monthly throughput per row; water and straw also show time remaining
- IMPROVED: EAS lactation factor read per-month from subType.lactation table (more accurate than cluster.lactationFactor)
- IMPROVED: EAS detection re-evaluated at runtime instead of at file load
- IMPROVED: Uses live daysPerPeriod from environment instead of planned value
- IMPROVED: Reads cluster getters first (compatible with RealisticLivestock and similar mods)
- FIXED: Debug log spam disabled by default (gated behind a debug flag)
Changelog v1.0.0.3:
- Improved compatibility with third-party animal mods
- Enhanced calculation accuracy for individual animal systems
- Fixed time remaining display for single-day months
Credits: MarkThor (Logo Design)
GitHub: https://github.com/NXModding/FS25_NXFeedCalculator
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